SARA Rulebook

The official rules, guidelines, and procedures for SARA.

The Sim Auto Racing Association’s Rulebook is attached below. All of our races will follow this rulebook.
Items highlighted in orange are new for the 2018 Summer Season.
Items highlighted in blue are worth special noting.

Any and all rules are subject to change without notice. All applicable iRacing standard rules as per the FIRST Sporting Code
will be used in conjunction with these rules. These rules shall prevail when there is a conflict among the rules.

1.1 – League Info:

League: Sim Auto Racing Association (SARA)
Website: http://www.racesara.com
Social Media: Facebook  Twitter  Instagram
SARA Email Address: sarasimracing@gmail.com  –  Use this email as primary means of contact, and/or our Facebook page, before contacting admins directly. We are active on the league email and FB page.

1.2 – Divisions:

Dirt Night – Dirt Midgets & UMP Modifieds
Monday Nights
9:30 PM Practice Session Opens (15 minutes)
9:45 PM Hot Laps, Heat Races, C-Main, B-Main (see section 4 for more details on dirt formats)
As soon as the qualifying session is complete, the feature/A-Main session will be up approximately 5 minutes following.
Warmup (10 minutes)
Feature Race
Varying Race Lengths
NO Fast Resets
OPEN Setups
Yellows ON
SINGLE file restarts
Lapped cars at rear
One Drop Race for each car

Callaway Investments Sportsman Series – Asphalt Street Stocks and Tour Modified Triple Crown
Tuesday Nights
9:30 PM Practice Session Opens (15 minutes)
9:45 PM Time Trials
9:55 PM Race Session Opens
*Race session times are approximate, and may begin a couple minutes ahead of or behind schedule.
9:55 PM Warmup (10 minutes)
10:05 PM Feature Race
Varying Race Lengths
NO Fast Resets
OPEN Setups
Yellows ON
DOUBLE file restarts
Lapped cars at rear
Lucky Dog enabled, controlled by iRacing
One Drop Race for the Street Stocks – No Drop Races for the Tour Mods Triple Crown

Davis Chassis Works Contender Series – Asphalt Super Late Models
Wednesday Nights
9:30 PM Practice Session Opens (15 minutes)
9:45 PM Time Trials
9:55 PM Race Session Opens
*Race session times are approximate, and may begin a couple minutes ahead of or behind schedule.
9:55 PM Warmup (10 minutes)
10:05 PM Feature Race
Varying Race Lengths
NO Fast Resets
OPEN Setups
Yellows ON
DOUBLE file restarts
Lapped cars at rear
Lucky Dog enabled, controlled by iRacing
Two Drop Races for the Super Late Models

Sim Marketing Solutions Super Series – Asphalt Super Late Models – Invite Only Series
Thursday Nights
9:30 PM Practice Session Opens (15 minutes)
9:45 PM Time Trials
9:55 PM Race Session Opens
*Race session times are approximate, and may begin a couple minutes ahead of or behind schedule.
9:55 PM Warmup (15 minutes)
10:10 PM Feature Race
Varying Race Lengths
NO Fast Resets
OPEN Setups
Yellows ON
DOUBLE file restarts
Lapped cars at rear
Lucky Dog enabled, controlled by iRacing
Two Drop Races for the Super Late Models

1.3 – New Drivers

ALL NEW REGISTERED DRIVERS will be automatically placed on probation for three weeks when accepted into the league. While on probation, new drivers will be monitored based on performance and clean driving, and at any point during those three weeks, admins can remove drivers from the league without notice, ask drivers to move into a lower division, or anything else that admins deem necessary.

1.4 – Points Format

The following points format will be used in all SARA divisions. First place is awarded 100 points, going down 2 points each down to the 21st position (60 points). After 21st, the points decrease by 1 point down to the 30th position (51 points). Any driver finishing worse than 30th will receive 50 points regardless of position.
100 – 1st
98
96
94
92 – 5th
90
88
86
84
82 – 10th
80
78
76
74
72 – 15th
70
68
66
64
62 – 20th
60
59
58
57
56 – 25th
55
54
53
52
51 – 30th
50 – DNQ/Show Up Points

1.5 – Bonus Points

All divisions will award bonus points for the following:

Race Bonus Points:
+2 points – Clean Race Bonus (0 INC – Must run 75% of laps)
+2 points – Lead a Lap Bonus
+2 points – Most Positions Gained Bonus
– Multiple drivers can receive this if there is a tie
– Driver must have a valid qualifying time in time trials, or attempt to compete in a heat race
– If a driver takes an EOL to start the race, or are given an EOL before the race, their original starting position will be used
– Driver cannot receive this bonus if they are included in the race invert or handicap (pole shuffle)

Time Trial Bonus Points:
+3 points – Pole
+2 points – 2nd
+1 points – 3rd

Heat Race Bonus Points:
+2 points – Heat Win
+1 points – Heat 2nd

1.6 – Penalty Points

– Drivers who receive more than 15 INC points during the course of a race, will have their race reviewed and may be assessed a 5 point penalty. It will be up to the Admins discretion to whether the driver will have to keep their 5 point penalty due to aggressive driving or other avoidable contact, or whether the driver’s penalty will be nullified due to incidents that may have been out of a drivers hands (such as netcode contact, getting hit while stopped for a wreck, etc.). This will be reviewed on a case-by-case basis.
– Additional points may be penalized if a driver is found in violation of other rules (see section 5 of this rulebook).

1.7 – DNQ/Show Up Points

– Any driver that attempts to qualify for a race but does not make the field due to a capped car count, or qualifies for the race but does not show up for the race, will receive 50 points.
– Any driver that joins a session, but does not attempt a qualifying lap or participate in a heat race, will NOT receive any points.

1.8 – Drop Weeks

1.8.1 – Super Series and Contender Series

TWO drop weeks are calculated into the final points tally for the season. We allow drop weeks because we know some people can not race every single week (for many possible reasons).
– For the 2018 Summer Season, the drop races will be calculated into the points during the course of the season.
– BOTH drop races will be taken out following the Week 8 races during the off-week, and prior to Week 9 of the season.
– Drop races do not get locked in. Races can still be dropped throughout the final race of the season.
– By factoring in the drop races before the end of the season, drivers will have a better understanding of where they are in the points heading into the final races.

1.8.2 – Sportsman Series

ONE drop week is calculated into the final points tally for the season. We allow drop weeks because we know some people can not race every single week (for many possible reasons).
– For the 2018 Summer Season, the drop race will be calculated into the points during the course of the season.
– The drop race will be taken out following the Week 8 races during the off-week, and prior to Week 9 of the season.
– Drop races do not get locked in. Races can still be dropped throughout the final race of the season.
– By factoring in the drop races before the end of the season, drivers will have a better understanding of where they are in the points heading into the final races.

1.8.3 – Dirt Night

ONE drop week, per car, is calculated into the final points tally for the season for each division.
– For the overall combined championship, TWO drop weeks will be calculated (one per car.)

– We allow drop weeks because we know some people can not race every single week (for many possible reasons).
– For the 2018 Summer Season, the drop race will be calculated into the points during the course of the season.
– The drop race will be taken out following the Week 8 races during the off-week, and prior to Week 9 of the season.
– Drop races do not get locked in. Races can still be dropped throughout the final race of the season.
– By factoring in the drop races before the end of the season, drivers will have a better understanding of where they are in the points heading into the final races.

1.9 – Championship Tie-Breaker

– In the event of a tie at the top of the points standings, the driver that won the most races during the course of the season in that division, will earn the tie-breaker.
– In the event that the drivers had the same amount of wins and the points are still tied, the highest finishing driver in the final race of the season, will earn the tie-breaker

1.10 – Triple Crown Points

– For the 2018 Summer Season, the Super Series, Contender Series, and Sportsman Series will be running a Triple Crown Series during the race season. Three races have been marked as Triple Crown events and will feature a separate points standings.
– Triple Crown points will be awarded as 1 point for 1st, 2 points for 2nd, etc.
– The lowest combined score in the Triple Crown points will be the Triple Crown champion.
– Tiebreaker goes to the driver that had the better finish in the final Triple Crown race.

1.11 – Rookie Points / Eligibility

– For the 2018 Summer Season, we will officially keep track of Rookie Points for the Sportsman Series, Super Series, and Dirt Night divisions.
– To be eligible for Rookie Points in a division, a driver may not have any more than “X” number of starts in a division, or any more than “X” number of starts in a division that is higher than the one being competed in (specific eligibility rules are noted on each division page).
– Rookie Points will be awarded directly based off of a rookie’s performance against other rookies.
– The highest finishing Rookie in each race will receive 10 points, the second highest Rookie will receive 9 points, etc.
– Each Rookie’s best “X” number of races (specific number is noted on each division page) will be scored towards the Rookie Points.
– In the event of a tie, each driver will earn the Rookie of the Season honors.